Stumbled across this game this morning and was blown away by the beauty and complexity of the game, I dont want to think about the amount of code that must of gone into making this beast!
Well im finally back in Manchester after my little trip to the south of France. Had a splendid time eating, drinking and working on my tan. We also went to a wedding of two friends on the last couple of days.
I thoroughly enjoyed myself, but now im back im looking forward to getting stuck in to my new job starting Monday (more coming on that) and finishing off some of my existing projects (BlastWave, WorldsBestFlashGames) so I can finally get stuck into some iPhone dev!
As per usual I have uploaded the pictures and videos to my picassa account, but here are some highlights:
Oliver and I have been working hard on the game and we are almost ready to rock.
We are wanting to go for a significantly more polished feel to this game and one of the factors that has been abit rough around the edges in the past has been the menu systems. As mentioned in a previous dev update were were looking to for something like Photon Storm’s Kyobi as a splash screen:
Also we have decided to jump on the micro-payments train and offer unlockable levels likely via the mochi-coins system:
For the price of about $1 you will get 20 more levels with new puzzle features. We are also considering implementing an achievements system with an in-game “best of the best” leader board, but we haven’t quite worked out where to put that yet
Now the game is mostly feature complete its onto the slow laborious process of trying to find sponsors for the game.
Im off to France for 10 days tomorrow however so apart from a few emails, work will have to be suspended on this project for a little while. When I return I shall be starting at my new job (more on that when im back!)