This is another submission of work i have done in my final year. This time the project is all my own work.

The project is a continuation based on work from before Christmas and is an experiment into state preserving particle systems. I started out with examining the basic particle systems such as a static system and one that updates on the CPU. I then moved onto more advanced systems such as the GPU based system described by Lance Latta and others. I soon discovered however that XNA doesn’t support “uber buffers” and as such had to invent a new solution using vertex textures. The result is a particle system written in XNA that is able to update and render 1,000,000 particles at about 22 frames a second with 4 forces.
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Okay this is a very very alpha release of a game that was created for a team project at the final year of university.

The game is a 2D version of Valves up and coming game Portal. You are a scientist in a lab experimentig with the new handhelf portal device that allows you to create portals anywhere that allow you to pass through to the other side. The goal of the game is to solve puzzles and get to the exit in the fastest time possible.

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Well here is one of the first outputs from the new tool i am developing for my university final year project. Its designed to be a little advert for a mini-game which i have also created. Its meant to be used as a demonstration of how easy it is to get particle effects into flash using my tool. Let me know what you think :D Continue reading

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Mike Cann

A professional games developer that just cant stop tinkering with things

Head Software Wizard at TapSlots

Perth - Australia