Oh my this is good! An excellent use of flash and 3D! (cheers to Richard Davey for pointing this out).
Cant help making the reference to Fez:
Its just going through the final polishing and bidding stage at the moment. From the looks of the comments we are getting on FGL it should do quite well :) We have been asked to produce a video of the game for FGL marketing purposes so oliver whipped this little beauty out:
Every day I am seeing new game releases on the app store that have already seen a life in the flash game world. I dont know whether its the original developer that is making these iPhone ports or if the IP is being ripped off. Anyways I thought it may be a good idea to report on a few of these games ports, things I like / dislike with any changes made in the transition from flash to iPhone.
Since GameJacket went under I have been looking for the next thing. I had a few offers but the one I went for in the end was the MMOLife studio based in Manchester. Ill be working with some of the people from GameJacket which is good as I know we work well together and I am familiar with the processes. I cant say exactly what I will be working on just that its flash based and ties in with what I have been doing in my previous roles at GameJacket and Dubit and in my own personal projects. Continue reading
A professional games developer that just cant stop tinkering with things
Head Software Wizard at TapSlots
CodeDrop came about mainly by accident. I wanted to see if i could create a 2D particle explosion effect. After i discovered how easy this was to do i decided to create a whole game around it!
This is my first ever project i did in DirectX. It was created again for a university project at the start of the year in 2004. I had ambitious plans for a dynamic mesh manipulation application so the user could create their own personal avatar for a MMORPG.
This was a tech demo I created for one of my final projects in my second year of university. Due to the severe time restrictions at the end of the term i wasnt able to do the project i wanted to (ToyTown MMORPG) so insted of trying to struggle and force a large project into a small time frame i decided not to do a MMORPG.