For some time now I have been working with WebGL and have developed a sort of love/hate relationship with it. I love the ability to instantly target millions of people with GPU accelerated code without any plugins or barriers (excluding the targets that dont support it). However as a developer, writing code that takes advantage of WebGL kinda sucks.
Continue reading

Author's picture

Mike Cann

A professional games developer that just cant stop tinkering with things


Head Software Wizard at TapSlots


Perth - Australia