So I am taking a little time away from games development at the moment to explore a few other projects and ideas. I want to solve real problems that either I or others have had. I want the projects to be short so I don’t get bored and frustrated and I want to also learn new techniques and technologies as I build them.
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Over a year ago I decided to scratch an itch and see if I could get Richard Lord’s Ash framework to work in Unity. It actually turned out to be far easier than I had imagined. A few people contacted me as they wanted to use it for production games so I decided to do a little more work on it a few months later to fix some of the easily solved issues with my quick port.
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Mike Cann

A professional games developer that just cant stop tinkering with things


Head Software Wizard at TapSlots


Perth - Australia