Over a year ago I decided to scratch an itch and see if I could get Richard Lord’s Ash framework to work in Unity. It actually turned out to be far easier than I had imagined. A few people contacted me as they wanted to use it for production games so I decided to do a little more work on it a few months later to fix some of the easily solved issues with my quick port.
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Mike Cann

A professional games developer that just cant stop tinkering with things


Head Software Wizard at TapSlots


Perth - Australia