Twitter can be a funny beast, what makes it great can also make it poor. I use Twhirl which keeps me updated any time one of the people I follow tweets about something, the only problem is that so many people tweet that if I dont happen to see it within about and hour or so of the Tweet, ill miss it. This time however I was lucky enough to catch a tweet by @Joa about his new Inversion of Control and functional-programming-like library, Funk AS3.
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While i have been thinking about what im going to work on for my next flash game i have decided to look abit into whether doing destructible landscapes is now feasible with the new (ish) bitmap abilities.

Because of my earlier work on destructible landscapes on LieroXNA i know where the potential performance bottlenecks lie.

One of these is the reading of the pixel data to perform collision checks. This has to be quick as all the objects must check each frame to see if they collide with the terrain and potentially more than one "lookup" must happen to do this (pixel perfect collisions).

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Mike Cann

A professional games developer that just cant stop tinkering with things


Head Software Wizard at TapSlots


Perth - Australia