This is going to be a technical post so those of you not of the code persuasion look away now..
Okay great, now those guys have gone I can get down to it.
Just as a follow up from my post on the bleeding edge I thought I would post a rather interesting image @srivello made and @jhooks shared. Its a relationship between the main components in the MVCS meta-framework in RobotLegs. Its pretty good for anyone that (like me) preferrs to see a diagram when trying to grasp the concept of a new framework:
A professional games developer that just cant stop tinkering with things
Head Software Wizard at TapSlots
CodeDrop came about mainly by accident. I wanted to see if i could create a 2D particle explosion effect. After i discovered how easy this was to do i decided to create a whole game around it!
This is my first ever project i did in DirectX. It was created again for a university project at the start of the year in 2004. I had ambitious plans for a dynamic mesh manipulation application so the user could create their own personal avatar for a MMORPG.
This was a tech demo I created for one of my final projects in my second year of university. Due to the severe time restrictions at the end of the term i wasnt able to do the project i wanted to (ToyTown MMORPG) so insted of trying to struggle and force a large project into a small time frame i decided not to do a MMORPG.