As mentioned in my previous post I have been working on a multiplayer game built in Unity for a little while now. I ummed and ahhed over the technology choice for the backend for a little while before deciding to go with Parse.com‘s library. The reason being that it looked simple to implement (they have a Unity SDK), they take care of all the backend headaches for me and the pricing model looked fair.

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Mike Cann

A professional games developer that just cant stop tinkering with things


Head Software Wizard at TapSlots


Perth - Australia