Got the next essential small step of the project in today, picking, that is selecting an object that exists within a 3D world from a mouse click in the 2D world. Found some really good resources for this including the Hazy Mind site again and a new one I discovered by accident by Charles Humphrey. I had a little trouble at first with working out how to calculate a bounding box, but yet again the XNA community came to my rescue. Thanks to Andy and his blog I now have a custom content pipeline that generates a bounding box for my mesh automatically.
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I have to be honest I haven’t been working as hard as I could have recently on the TD project. The reason for this is that I have been trying to decide whether to progress with it atall. I believe it is an awesome project and will be successful, however each time I complete something in the project it adds to the complexity never subtracting from the amount of work remaining.
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Author's picture

Mike Cann

A professional games developer that just cant stop tinkering with things

Head Software Wizard at TapSlots

Perth - Australia