Flash

Icy Slicy

Well after weeks and weeks of having the game all but finished i have finally sorted out the sponsorship, ironed out the bugs (most of them) and sorted all the artwork. The game is now released and ready to be sliced up by critics on the internet.

Anyways onto the game; The object of the game is simple. Several silly critters and their things have gotten frozen in  the ice and they need your help to cut them out. Using your mouse slice off chunks of ice in this exciting physics based game!

Blast Out

Well here is my next flash based offering…

Its called blast out and the idea is its a modern day version of Break Out. You have to bounce the ball around (which you may recognise from Blast Wave ;) ) and destroy the terrain to release the particles. You can collect the particles by holding the left mouse to attract them down to your paddle.

This is actually a much smaller version than the “full” game that i wrote. I originally intended to allow users to make thier own levels in-game which they could then share with others. Unfortunately however flash doesnt allow cross-domain file sharing so i had to cut all that beautiful WORKING code out at the last minute :(

Oh well, i think whats left is still pretty good, hope you enjoy it too!

Oh P.S. if you want to help me out head over to the Newgrounds site and vote me a 5 :D http://www.newgrounds.com/portal/view/442942

A lil AS3 Performance Testing

While i have been thinking about what im going to work on for my next flash game i have decided to look abit into whether doing destructible landscapes is now feasible with the new (ish) bitmap abilities.

Because of my earlier work on destructible landscapes on LieroXNA i know where the potential performance bottlenecks lie.

One of these is the reading of the pixel data to perform collision checks. This has to be quick as all the objects must check each frame to see if they collide with the terrain and potentially more than one "lookup" must happen to do this (pixel perfect collisions).

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