Just a quick one and some good news on the nibbles front since the horror story that was my Google Play debacle.

My PC publisher for Mr Nibbles Forever and good friends over at Black Shell Media have very kindly decided to publish the Android version of Mr Nibbles Forever to the store. This is great news as the game I spent so long developing, working on and promoting is once again available for others to enjoy.
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Over the Christmas period Microsoft were running a promotion to developers; “Publish your apps to the Windows store before the 23rd of December and we will give you some Microsoft store credit”. Well as I had already spent a whole bunch of time learning how to publish natives desktop apps to the Windows Store during the development of Glancer I thought sure, why not capitalize on that.
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I started coding when I was 7 years old at a school-holidays computer camp in the UK. We used QBASIC to write a “guess my number game”. I remember writing that same program out on the school library computers to the amazement of my mates who insisted that I show them how to do it too.
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I have been meaning to write this post for a while now and since I have spent most of this month back in the UK visiting friends and family I don’t have all that much to share technically so I thought it was about time I got this post done.

Over the course of my 23 years of coding I have had a number of what I call “Code Epiphanies”. These are moments in my coding career where fundamental changes in how I code have taken place.
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Mike Cann

A professional games developer that just cant stop tinkering with things


Head Software Wizard at TapSlots


Perth - Australia