Go To Definition
I love the Ctrl & click feature in Eclipse/Netbeans and the Go To Definition feature in Visual Studio and have decided to implement them in Flash develop. After an evening or so of trying to write this myself I come accross the “ASComplete.DeclarationLookup()” method. To my great astonishment, this does exactly what I want. So thankyou to Philippe or whoever wrote this method and did all the hardwork of the plugin for me
Well here it is at last! Finally after almost a month of wheeling and dealing we have at last released Monkey Mines to the world at large.
What is it? Well its a remake of the classic Minesweeper game, but with a few changes. Rather than being top-down we have done it in an isometric fashion. Im not sure how successfull this has been as some have reported that it makes the game harder to play being isometric.
The game started off as a small tech-demo of the liquid like motion produced by coupling the cubes together by springs in a tight grid. (I still have that demo and may release the source in a later post if others are interested). We thought for a while about how to turn the demo into a game and ended up on the idea of a Minesweeper game.
It taken a long time to do this one, much longer than i had originally hoped for. I hope that the next game wont take anywhere near as long
Michael is a Professional Flash Developer currently based in Manchester UK. His passion is all things programming, particularly Games and Particle Systems.