Project Update

Well its been a while since i have posted an update regarding the LieroXNA project. I havent been slacking. 

I have been spending the majority of my time getting it to run on the 360. I ran into many problems, the majority of which were due to the different ways render targets work on the 360 and the fact that you cant use 128bit floating point textures (Vector4 textures).

Ill be going into more depth on the problems i faced on the 360 in a different post. But what i can say is that it works almost perfectly on the 360 now and im very happy with it.

For now you can see a new video of the engine with some fancy bloom effects added :)

Coder Tidbit 01

Keep coming across things like this at work that make me stop and think for a while so i thought they would be interesting to post up here for others to think about too.

Heres one i came accross today that was causing a strange error in the game:

<br />
boolean a = true;<br />
if(a){ System.out.println("HERE1"); } { System.out.println("HERE2"); }<br />

Which one is printed? HERE1 or HERE2 or both?

If a = false which is printed?

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