I recently had the opportunity to experiment with something I have been meaning to play with for a little while, Google’s Polymer. I first heard about Polymer at Google IO 2014:
I highly recommend watching that video if you want to know more about Polymer but the high level idea is that its a library built on top of the new HTML Web Components and it allows us to write our own custom HTML elements in a way that makes sense.
I really liked the look of it as it reminded me greatly of Adobe’s Flex (MXML) in the way you can write your own components in a declarative manner then bind to various data in the code behind.
So it took me a few days to get my head around things to begin with. One thing I would recommend if you are interested in tinkering with Polymer then first checkout this video:
I wish I had used that to begin with as it would have saved me a whole heap of “is this the correct way to do it?” headaches.
I ran into an issue with how to use Polymer with Typescript however and there wasn’t too much info on the web out there so hopefully this short guide will help:
This is my first ever project i did in DirectX. It was created again for a university project at the start of the year in 2004. I had ambitious plans for a dynamic mesh manipulation application so the user could create their own personal avatar for a MMORPG.
This was a tech demo I created for one of my final projects in my second year of university. Due to the severe time restrictions at the end of the term i wasnt able to do the project i wanted to (ToyTown MMORPG) so insted of trying to struggle and force a large project into a small time frame i decided not to do a MMORPG.