XNA 2.0 && Silicon Minds
Well its that time again. XNA 2.0 has been released and with it a new Dream Build Play competition.
As a warm up to the competition Microsoft have launched a smaller contest named Silicon Minds. The central idea behind this contest is to encourage A.I. in games and as such 60% of the marks will be given to the quality of the AI in the game a further 20% given to how fun the game is and a final 20% given to the polish of the game.
I have been wracking my brain trying to think of a good project to do for this contest, some of the ideas i came up with were:
- Bee Swarm Game
- Dynamic FPS Difficulty
- Particle Flocking
- Learning Geometry Wars
- Predictive Multiplayer
- Adaptive Level Design
- DNA Designer
- Design a Positronic Brain
In the end i decided that due to how short the competition is (ends jan 27th) and my lack of any A.I. experience I would stick with what I have learnt in the past and develop on that. So using the work i have done on LieroXNA so far im planning on writing an A.I. for a deformable 2d landscape.
Sorry i cant say any more at this stage but stay tuned and ill update in the near future.