competition

Ludum Dare Hour 408 (15 Days later) – Results!

Well the judging is now finally over for the Ludum Dare competition I entered 17 days ago.

So overall I placed #21 which is just outside the top 20. Not bad for a first time entry but I thought I would of done better considering some of the game ranked higher than me but oh well.

I actually game second in one category.. Community? Not entirely sure how I managed that but oh well :P

I think I may have received the most number of votes out of any of the games, it certaintly seems like a lot take a look:

Ratings

Inn Fun The Gra Aud Hum Ove Com
3 2 3 2 1 1 3 -
3 3 3 3 2 1 3 5
2 2 4 3 - 3 3 -
4 4 4 5 3 3 4 4
3 4 3 5 3 4 4 5
4 3 5 4 3 3 4 3
4 3 1 4 3 3 2 4
3 2 2 3 3 2 2 -
- - - - - - - -
4 5 5 5 3 4 4 2
3 3 4 4 4 4 3 -
3 4 4 4 2 3 4 5
5 5 2 5 3 - 4 4
3 3 4 5 3 3 3 5
3 5 4 4 3 3 4 4
3 3 3 4 2 2 4 5
3 2 3 4 1 3 3 -
3 5 3 4 2 3 4 4
3 3 3 4 2 5 3 5
4 3 5 3 2 - 3 5
3 4 4 5 2 - 3 -
2 3 4 4 3 4 4 4
4 5 5 5 4 5 5 4
3 4 3 4 3 4 4 4
3 3 4 4 3 4 4 5
3 3 3 4 3 3 3 5
4 5 4 5 4 4 4 5
4 4 4 5 3 5 4 5
3 2 3 4 2 3 3 -
3 4 3 4 3 - 3 -
3 4 4 5 1 4 3 4
4 4 4 4 3 - 4 5
3 4 4 5 3 4 4 5
3 3 4 3 2 3 3 -
3 2 4 3 3 - 2 -
4 4 3 5 3 4 4 -
2 5 3 4 3 1 4 4
3 4 4 5 3 4 4 4
2 3 3 3 2 2 3 4
2 2 4 4 3 2 2 -
3 4 5 3 3 4 3 3
4 4 5 3 - 3 4 -
3 4 5 5 2 3 4 5
3 2 3 4 3 3 3 5
4 4 3 5 3 3 4 5
3 3 2 5 3 4 4 -
3 3 3 5 2 4 3 4
2 2 3 2 2 1 2 -
3.17 3.45 3.57 4.09 2.64 3.20 3.43 4.38

So my overall scores in the various categories were:

Innovation: 3.17
Fun: 3.45
Theme: 3.57
Graphics: 4.09
Audio: 2.64
Humor: 3.20
Overall: 3.43
Community: 4.38

The winners in each category are as follows:

Innovation: Switchbreak 4.21
Fun: Invicticide 4.17
Theme: TomBom 4.36
Graphics: NialM 4.63
Audio: Greasemonkey 4.07
Humor: Deps 4.06
Overall: Invicticide 4.07
Community: HybridMind 4.52

Oh well, I enjoyed the competition. Im planning on polishing the game a little more now the competition is over then im going to release it to the wider world.

Ludum Dare – Hour 31

Well its been quite a while since my last progress report. I have mostly been sleeping (well 4 hours of it anyways).

So progress is coming along nicely STILL no gameplay tho :S

So far you can shoot and destroy the enemies and then collect thier giblets before they become part of the terrain. The idea is that you can then shoot those giblets back at the enemies. Take alook if you are interested:

Oh I just noticed I left some debug sliders on there I was using to try and hone the bloom levels. Have a play with them if you want.

Right. Gameplay.

Ludum Dare – Hour 22

Okay, im starting to get pretty tired. Its not very late (midnight) but I think the lack of sleep last night is catching up with me. Im gonna get a few hours kip now then back up early to start again I think.

As for progress. I have a basic enemy type in, it doesnt do much except bleed, and it doesnt look too good (I really cant draw!) but oh well.

As before I have done a build that you can “play”:

So the next task for me when I wake up is to add some sort of scoring mechanism and ofcourse to add the ability to use the “Enemies as Weapons” :P

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