Game

8hour Game: Countdown with Neil Haversham

1 Programmer, 1 Artist, 8hours, surely nothing of any quality can be made in that time? Well there you would be wrong because Michael Cann (www.mikecann.co.uk) and Oliver Pitceathly (www.olip.co.uk) present to you “Countdown with Neil Haversham”:

Read More…

The Next One: Blast Wave 2

Well we have already started development on what will be the next game. Oliver and I have decided to give one of my old titles Blast Wave a bit of a spruce up. We felt that the game had a good solid style with unique elements, the only thing that let it down was its poor graphics / user interface. So as this time around I have an excellent artist we think it can be given the breath of life it deserves.

We started by looking at various parts of the game and what we think let the game down…

Read More…

Monkey Mines

Well here it is at last! Finally after almost a month of wheeling and dealing we have at last released Monkey Mines to the world at large.

What is it? Well its a remake of the classic Minesweeper game, but with a few changes. Rather than being top-down we have done it in an isometric fashion. Im not sure how successfull this has been as some have reported that it makes the game harder to play being isometric.

The game started off as a small tech-demo of the liquid like motion produced by coupling the cubes together by springs in a tight grid. (I still have that demo and may release the source in a later post if others are interested). We thought for a while about how to turn the demo into a game and ended up on the idea of a Minesweeper game.

It taken a long time to do this one, much longer than i had originally hoped for. I hope that the next game wont take anywhere near as long :P

Let me know what you think!

1 2 3 4 5 Scroll to top