ludum

Ludum Dare – Hour 0

Okay its 3:31am the competition started 31mins ago. I had originally intended to wake up at 5-6am then start coding but I couldnt sleep so I thought I would get cracking early then catch a nap later on when im tired.

The theme for the competition is “Enemies as Weapons” which is actually a better theme than what I was expecting “Technology in the wrong time period”. I havent got an idea yet but im sure something will come to me :)

Anyways, here is where all the magic will be happeneing over the next 48 hours:

I have ChronoLapse setup to capture a screenshot every 60 seconds so hopefully we will get a nice video at the end showing my progress (or lack of :P ).

I will be updating at regular intervals throughout, mainly to break up the dev process a little as 48hours is a long time!

Wish me luck!

Ludum Dare 18 this Weekend!

Dont think I have blogged about this yet, so im doing so now.

Im planning on entering the 18th Ludum Dare compo, starting this sat. This will be my very first entry and im quite excited!

For those not in the know the Ludum Dare competition is a competition for Indie Games Developers. You have 48 to make a game (practically) from scratch. Its a solo competition so I cant call in my partner in crime olip.co.uk to do the artwork for me.

Rules are as follows:

  1. You must work alone (solo).
  2. All game code and content must be created within the 48 hours.
  3. Games must be based on the theme.
  4. All libraries, middleware, content creation, and development tools are allowed.
  5. Source code must be included.

The themes for this edition of the compo are currently being voted on here.

I doubt I will be able to come up with much in the 48 hour limit, but im hoping to get at least something remotely playable!

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