In my last post we dug a little deeper into machine learning by starting from scratch and training an agent on a vastly simplified version of mr nibbles. In this post we will explore what happens when we step it up a notch and attempt to train on a significantly more complex version of the game.Continue reading
In my last post on Machine Learning we followed Unity’s Getting Started tutorial and managed to get the “Balance Ball” example project up and running. In this post we are going to start something from scratch and see if we can dig a little deeper and learn some new things about Machine Learning.Continue reading
This post has been over 6 years in the making but im glad I can finally write it.
EDIT: Check the comments for an excellent reply from Simon, creator of Entitias.
Last week I wrote a couple of blog posts about my work on Unity Ash:
Over a year ago I decided to scratch an itch and see if I could get Richard Lord’s Ash framework to work in Unity. It actually turned out to be far easier than I had imagined. A few people contacted me as they wanted to use it for production games so I decided to do a little more work on it a few months later to fix some of the easily solved issues with my quick port.
MK Bridges is an ongoing freelance project I worked on for Martin-Kaye Solicitors.Continue reading
Over the years I have had a great many projects, most of which have been chronicled on this blog. The majority of them I leave alone once I have finished with them and never return to.
- OLDER POSTS
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