MazeHunt — Winter 2004
May 27, 2006 – 9:58 pm | by admin| This is another little project i did in the earlier part of my second year at university. It was my second project i ever did in DirectX and as such is rather limited. The theme of the project was maze generation and AI solving. I developed my own algoritm based on square weighting to create two bots, one called a hunter bot which will actively hunt the player down, and a flee bot which will flee from the player.
Used: Microsoft Visual Studio .NET (DirectX 9c), 3DS MaxDownload: MazeHunt-1-00.zip (694 KB) |
Michael is a Professional Flash Developer currently based in Manchester UK. His passion is all things programming, particularly Games and Particle Systems.