The Three Game Challenge – Part 2 – A Cunning Plan
For this one I decided on a type of game that I have been wanting to make for a while, a turn based strategy game. Many moons ago I used to play a J2ME (shudder) game called Ancient Empires. It was a great little game with lots of depth and replayabliltiy and I think it deserved a remake of sorts.
So here is “A Cunning Plan”:
You can play the game here:
This game was far more complex to create than Latesha’s Crib and hence I spent about 43 hours over the last 9 days making this one.
I was able to save some time by reusing parts of the rendering and hopping logic from Latesha’s Crib. As usual I used the Ash Framework with Adobe Starling and Feathers. To code the AI for the computer player I used Tim Conkling’s Excellent Godmode Behaviour Trees library which is truly an excellent AS3 library. The way Behaviour Trees work is really cool, I strongly recommend checking them out if you are going to design any sort of AI.
Let me know what you think of it, if people are feeling it then I may turn it into a full-blown mobile game!
Again I recorded the my time spent making this one, heres the log:
9:30am - 2pm
3pm - 7pm
9:30am - 10:30am
12:00pm - 4pm (-1 for josh, -1 for lunch & spanish)
2pm - 19:30pm
1pm - 3:30pm (-1 spanish and lunch)
4pm - 6pm
3pm - 7pm
12pm - 7pm
9am - 10am
1pm - 6pm;
10am - 1:30pm