Well i got asked a question in a comment on how the terrains work in the LieroXNA project so I thought i would do a quick post on this rather than reply in the comments.

The way the terrains work has changed a few times over the course of development of the project for various reasons mostly related to the incompatabilities of the 360 and my previous methods. I wont go into those previous methods here but if anyone reading this has any questions dont hesitate to ask in a comment or email me. I would also like to say this may not be the most efficient method as I was only getting the terrains up as a proof of concept first then was planning on refining later.

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Mike Cann

A professional games developer that just cant stop tinkering with things


Head Software Wizard at TapSlots


Perth - Australia