in C#, DirectX9c, Projects

This was a tech demo I created for one of my final projects in my second year of university. Due to the severe time restrictions at the end of the term i wasnt able to do the project i wanted to (ToyTown MMORPG) so insted of trying to struggle and force a large project into a small time frame i decided not to do a MMORPG.

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in C#, DirectX9c, Projects

This is another little project i did in the earlier part of my second year at university. It was my second project i ever did in DirectX and as such is rather limited.

The theme of the project was maze generation and AI solving. I developed my own algoritm based on square weighting to create two bots, one called a hunter bot which will actively hunt the player down, and a flee bot which will flee from the player.

Used: Microsoft Visual Studio .NET (DirectX 9c), 3DS Max **

Download:** MazeHunt-1-00.zip (694 KB)

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This is my first ever project i did in DirectX. It was created again for a university project at the start of the year in 2004. I had ambitious plans for a dynamic mesh manipulation application so the user could create their own personal avatar for a MMORPG.

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Mike Cann

A professional games developer that just cant stop tinkering with things

Head Software Wizard at TapSlots

Perth - Australia