This was a tech demo I created for one of my final projects in my second year of university. Due to the severe time restrictions at the end of the term i wasnt able to do the project i wanted to (ToyTown MMORPG) so insted of trying to struggle and force a large project into a small time frame i decided not to do a MMORPG.
Continue readingThis is another little project i did in the earlier part of my second year at university. It was my second project i ever did in DirectX and as such is rather limited.
The theme of the project was maze generation and AI solving. I developed my own algoritm based on square weighting to create two bots, one called a hunter bot which will actively hunt the player down, and a flee bot which will flee from the player.
Used: Microsoft Visual Studio .NET (DirectX 9c), 3DS Max **
Download:** MazeHunt-1-00.zip (694 KB)
This is my first ever project i did in DirectX. It was created again for a university project at the start of the year in 2004. I had ambitious plans for a dynamic mesh manipulation application so the user could create their own personal avatar for a MMORPG.
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