Yesterday marked the culmination of many months of hard work, we released Mr Nibbles Forever to the Steam store!
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Yesterday marked the culmination of many months of hard work, we released Mr Nibbles Forever to the Steam store!
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Over a year ago I decided to scratch an itch and see if I could get Richard Lord’s Ash framework to work in Unity. It actually turned out to be far easier than I had imagined. A few people contacted me as they wanted to use it for production games so I decided to do a little more work on it a few months later to fix some of the easily solved issues with my quick port.
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Just a quick one to let you know that Mr Nibbles Forever is now available to download on your Amazon device!
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Weeeee! Finally we got approval from Apple on Friday last week and after a frustrating 3 hours of waiting for apple to push a button it launched!
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The title says it all! The game is now finally out on Google Play:
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It’s been 3 weeks since the last update but lots has happened in that time.
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Its been almost exactly a week since the last developmental release of Mr Nibbles Forever. According to the plan this week should have been about implementing the landing page and gathering feedback from people, as I managed to get the landing page sorted in the first week I decided to spend the time developing the game instead.
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Well its been almost two weeks since I declared the (tough) scheduled plan for the release of Mr Nibbles Forever. In it I planned that last week was to be:
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Well its been exactly 95 days since my last Alpha release of my mobile game Mr Nibbles Forever which is far too long. I apologise to people who have been asking me for a new version. I took on a few paid freelance projects a few months ago and they took up a whole bunch of time then I decided to take a full time position up in Perth a month ago which drastically cut down my Mr Nibbles development time sadly.
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Well i’m now 8 weeks into development of Mr Nibbles Forever and I can safely say that the game is now feature complete (this probably should be Beta 1 release then not Apha 7 but oh well :P). I didn’t do a release last week as I had quite a bit of other work on and so there wasn’t all that much progress so I thought I would skip a week.
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A professional games developer that just cant stop tinkering with things
Head Software Wizard at TapSlots