Since November last year there have been over 40 updates to the game. Some of the major ones include:
Rivalry Feature - challenge others to "just one more battle"
Huge change to the battles architecture allowing for more complex ship-ship interactions
New content - ships, emotes, etc
Lots of changes to support Manifest v3 Chrome Extensions
Added new sound and visual effects
Added push notifications to the web versions of the game
Added "Daily Deals" feature to the shop
AI turn taking for players that go offline
Board Ping feature
TONs of bug fixes
In addition to the above we also started working on our long-term strategy for the company.
Cards & Web3
We strongly believe in the power of community driven games. We think that a game can be good but the community is what makes it great. This is certainly the case for BattleTabs.
Over the almost 3 years of running the game we have amassed over a million downloads, millions of battles played and over 15,000 members on discord. 24 hours a day players on discord discuss the game, create content, share ideas or just generally hang out.
Given this, we started to think how we could empower our community to go further and at the same time develop a strategy that allows us to continue to develop the game and company.
BattleTabs Cards are digital collectible cards that you can trade with other players. They will be released in Sets, where each set will feature a particular theme or art style. Every Set will be limited in quantity, and cards will have different rarities.
Outside of their intrinsic value in looking amazing cards will also provide unique benefits in BattleTabs and other experiences we have in production. For example, you may craft a special cosmetic item or a ship skin in BattleTabs using a combination of cards, then display or trade the crafted treasure inside your own 3D sandbox! Watch as the newly crafted item comes alive with special animations and behaviours.
Additionally, BattleTabs Cards can be freely built-upon without any intervention or restrictions from us. Say you have a fantastic idea for a new game, you can team up with your friends, use the exact same "shared card database" that we use!
You could host tournaments with these cards, perhaps charging players a Common card to enter the tournament and setting Rare cards as a reward for the winners.
Say you have a vast stack of cards saved up and want to give some to helpful members in the community, you can do that with cards!
We think it an exciting direction for the company and community. To kick things off we are running a tournament on Fractal.is.
Our first card is going to be special. Rather than simply selling or giving them away we thought it would be more fun if we rewarded top players and community members by giving them preferential access.
So every day that the tournament runs (2 weeks), the top 20 players that participate will earn a silver token:
The silver token along with the golden token which we awarded to a selection of of most loyal players will grant free minting rights to the Seed Card.
In preparation we sat down with Justin Kan who co-founded JustinTV (Twitch) and a number of other companies including Fractal.is where the tournament is being held.
We talk about the game, the tournament, web3 in general and some future projects. Check it out!
The past 9 months have been a total rollercoaster of ups and downs (no one ever said running a startup would be easy huh?). The ever-changing funding landscape in particular has been a source of continual headaches.
It does however feel great to wake up each morning and work on something that brings obvious joy to thousands of people daily.
I hope we can continue to grow and improve our game, business and community for many years to come!
BTW: I generated the header image using Dalle.. so cool :)